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Mystery Cultist

Every step this fashionable Varisian takes seems like part of a dance, her dozens of strange baubles tinkling with her every movement.

Mystery Cultist CR 2

Source Magnimar, City of Monuments pg. 55
XP 600
Female human cleric of Ashava 3
CG Medium humanoid (human)
Init +2; Senses Perception +3

Defense

AC 14, touch 13, flat-footed 11 (+1 armor, +2 Dex, +1 dodge)
hp 20 (3d8+3)
Fort +3, Ref +3, Will +6

Offense

Speed 30 ft.
Melee mwk bladed scarf +5 (1d6+1) or dagger +4 (1d4+1/19–20)
Ranged light crossbow +4 (1d8/19–20)
Special Attacks channel positive energy 4/ day (DC 12, 2d6)
Spell-Like Abilities (CL 3rd; concentration +6)
6/day—touch of darkness (1 rounds)
6/day—touch of good (+1)
Cleric Spells Prepared (CL 3rd; concentration +6)
2nd—blindness/deafnessD (DC 15), lesser restoration
1st—command (DC 14), detect undead, faerie fireD, magic weapon
0 (at will)—detect magic, guidance, light, purify food and drink
D Domain spell; Domains Good, Moon*

Statistics

Str 12, Dex 14, Con 10, Int 8, Wis 17, Cha 13
Base Atk +2; CMB +3; CMD 16
Feats Dodge, Mobility, Weapon Finesse
Skills Diplomacy +6, Heal +8, Knowledge (religion) +4
Languages Common, Varisian
SQ aura

Ecology

Environment any (Magnimar)
Organization solitary, ensemble (2–4), or cult (5–9)
Treasure NPC gear (masterwork bladed scarf, light crossbow with 20 bolts, dagger, bracers of armor +1, potion of cure light wounds, other treasure)
* See Pathfinder Campaign Setting: Dragon Empires Gazetteer.

Just as the legendary Mistress Ordellia Whilwren once prayed to a mysterious angel to save Magnimar from a devastating deluge, other dwellers of the city have likewise devoted themselves to holy figures, including angels, azatas, and agathions. Called “mystery cultists” by most Magnimarians because of their small numbers and esoteric manner of worship, the dedicated followers of the empyreal lords keep to themselves and rarely proselytize. Most mystery cults hold at least one of Magnimar’s numerous monuments in high esteem, whether for their importance in local traditions or their part in Varisian legends. Practitioners of these religions often congregate around structures such as the Arvensoar, the Irespan, or the Mistress of Angels to practice their faith, sometimes forming assemblies of over a hundred worshipers. Although the cults’ gatherings can occasionally be disruptive to the flow of traffic throughout the City of Monuments, Magnimar’s leaders do little to dissuade the cults’ practices, which are almost wholly harmless and serve to promote life, freedom, and other righteous virtues.

Three of the most commonly worshiped figures among the mystery cults of Magnimar are the empyreal lords Ashava, Soralyon, and Ylimancha (see page 25 for more information on these empyreal lords), though smaller cults to other celestial beings are not uncommon in the City of Monuments.